Wednesday, February 27, 2013

Endgames

Yes, I know it's been a while since I posted. More on that in a bit.

In the meantime, here's some endgame rules to keep in mind. (B or F indicates whether the rule came from Ruben Fine or Pal Benko)

  1. Think about the endgame in the middlegame. (B) 
  2. Exchanges. Someone gets the better deal. (B) 
  3. The King is a strong piece. Use it. (F) 
  4. If you are a pawn or two ahead, exchange pieces. (F) 
  5. If you are behind, exchange pawns, not pieces. (F) 
  6. If you have an advantage, do not leave all the pawns on one side. (F) 
  7. A distant passed pawn is half the victory. (B) 
  8. Passed pawns should be avvanced as rapidly as possibly. (F) 
  9. Doubled, isolated, and blocakaded pawns are weak: Avoid them. (F) 
  10. The easiet endings to win are pure pawn endings. (F) 
  11. Passed pawns should be blockaded by the King, the piece that is not harmed by watching a pawn is a Knight. (F) 
  12. Two Bishops, vs. Bishop & Knight constitute a tangible advantage. (F) 
  13. Bishops are better than Knights in all except blocked pawn positions. (F) 
  14. Do not place your pawns on the color of your Bishop. (F) 
  15. The easiest endings to draw are those with bishops of oposite colors. (F) 
  16. Rooks belong behind passed pawns. (F) 
  17. A rook on the 7th rank is suffiecient compensation for a pawn. (F) 
  18. Not all rook endings are drawn. (B) 
  19. Perpetual check looms in all queen endings. (B) 
  20. Every move in the endgame is of the utmost importance because you are closer to the moment of truth. (B)
(h/t to Malbase on Chessforums.org)